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Procedural generated dungeons should have ... procedural generated enemies? #game #indie #indiegamedev #gamedev #gameengine #raylib #indiedev #shooter #linux #firstperson #fps #programming #indiegame #customengine

Procedural generated dungeons should have ... procedural generated enemies? #game #indie #indiegamedev #gamedev #gameengine #raylib #indiedev #shooter #linux #firstperson #fps #programming #indiegame #customengine

0 vue Publié le 21/10/2026 16:21 0:40
#indiedev #gamedev #indiegame #indie #indiegamedev #linux #game #programming #fps #customengine #shooter #raylib #gameengine #firstperson
Procedural generated dungeons should have ... procedural generated enemies? #game #indie #indiegamedev #gamedev #gameengine #raylib #indiedev #shooter #linux #firstperson #fps #programming #indiegame #customengine
1 commentaire
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Labbed @labbed.net · 21/10/2026 17:44
That is quite interesting. Are you making it so their properties/stats are randomized too according to their visuals? Like, a bigger eye means higher detection, and bigger legs means it moves faster, or has higher attack, and bigger body means more HP, etc.
@g1ngercat.bsky.social · 21/10/2026 17:55
At the moment only visual attributes (size of body, legs, eye) is randomized, but other stats can be done easily same way too. I am just prototyping and experimenting so I don't implement everything. But heading towards destination you just described :)
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