Procedural generated dungeons should have ... procedural generated enemies?
#game #indie #indiegamedev #gamedev #gameengine #raylib #indiedev #shooter #linux #firstperson #fps #programming #indiegame #customengine
Procedural generated dungeons should have ... procedural generated enemies? #game #indie #indiegamedev #gamedev #gameengine #raylib #indiedev #shooter #linux #firstperson #fps #programming #indiegame #customengine
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Publié le 21/10/2026 16:21
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Procedural generated dungeons should have ... procedural generated enemies?
#game #indie #indiegamedev #gamedev #gameengine #raylib #indiedev #shooter #linux #firstperson #fps #programming #indiegame #customengine
1 commentaire
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That is quite interesting. Are you making it so their properties/stats are randomized too according to their visuals? Like, a bigger eye means higher detection, and bigger legs means it moves faster, or has higher attack, and bigger body means more HP, etc.
At the moment only visual attributes (size of body, legs, eye) is randomized, but other stats can be done easily same way too. I am just prototyping and experimenting so I don't implement everything. But heading towards destination you just described :)