Nguyen Tan Sang made each vertex follow a Niagara particle in this effect, deforming the mesh in real time. 🌀
Read the breakdown:
jettelly.com/blog/making-...
#vfx #unrealengine #technicalart #gamedev
Nguyen Tan Sang made each vertex follow a Niagara particle in this effect, deforming the mesh in real time. 🌀 Read the breakdown: jettelly.com/blog/making-... #vfx #unrealengine #technicalart #gamedev
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Publié le 21/10/2026 18:02
Nguyen Tan Sang made each vertex follow a Niagara particle in this effect, deforming the mesh in real time. 🌀
Read the breakdown:
jettelly.com/blog/making-...
#vfx #unrealengine #technicalart #gamedev
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