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doin some more work on the #godot prototype thingo: today: pathfinding. This will ultimately be for the baddies, but I am just driving the player around to get the algo right. So this is just randomly picking a point in the dungeon, pathfinding, go there, repeat..

doin some more work on the #godot prototype thingo: today: pathfinding. This will ultimately be for the baddies, but I am just driving the player around to get the algo right. So this is just randomly picking a point in the dungeon, pathfinding, go there, repeat..

Ben Britten

Ben Britten

@benbritten.bsky.social

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0 vue Publié le 21/10/2026 02:50 0:34
#godot
doin some more work on the #godot prototype thingo: today: pathfinding. This will ultimately be for the baddies, but I am just driving the player around to get the algo right. So this is just randomly picking a point in the dungeon, pathfinding, go there, repeat..
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This is just basic A*, super simple. I have implemented A* a handful of times in my career, its a pretty simple algo and I think everyone should do it once at least!
I discovered (after I was done) that #godot has A* built in 😅 I will test em and see which one is more efficient. (probably godot)
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