doin some more work on the #godot prototype thingo: today: pathfinding. This will ultimately be for the baddies, but I am just driving the player around to get the algo right. So this is just randomly picking a point in the dungeon, pathfinding, go there, repeat..
doin some more work on the #godot prototype thingo: today: pathfinding. This will ultimately be for the baddies, but I am just driving the player around to get the algo right. So this is just randomly picking a point in the dungeon, pathfinding, go there, repeat..
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Publié le 21/10/2026 02:50
0:34
doin some more work on the #godot prototype thingo: today: pathfinding. This will ultimately be for the baddies, but I am just driving the player around to get the algo right. So this is just randomly picking a point in the dungeon, pathfinding, go there, repeat..
I discovered (after I was done) that #godot has A* built in 😅 I will test em and see which one is more efficient. (probably godot)